Accurate goes before cool when creating VR for museums.
For those readers who are living in a cabin in the woods (and are presumably reading artnet by candlelight), we are happy to report that the hottest craze of this summer is Pokemon Go, a wildly popular augmented reality game. But Nintendo, the company behind Pokemon Go, isn’t the only one cashing in. Museums in the US and abroad have also seen a spike in attendance thanks to the game. Arkansas’s Crystal Bridges Museum, for example, has reportedly seen an almost 30 percent increase in attendance as visitors capture Pokemon in the galleries. Continue reading “On the Case: Everything You Need to Know About Creating a Virtual Reality Tour”